4:29 am, November 24, 2013
HiI'm a noob - just got the game, played the tutorial a few times - quite enjoying it The only thing annoying me is the speed with which the opponent does everything - I don't get a chance to see/read [..]
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4:29 am, November 3, 2013
Tengu wrote:clamlol wrote:I'm getting kind of annoyed by decay. Its creatures are generally 1 attack/health stronger than those of the same cost from other factions.Without a general countdown reduct [..]
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5:29 am, October 12, 2013
Efficiency Tiers:1: Poor scroll, only useful in intricate decks2: An interesting scroll that should work well for many decks3: Great scroll that will be seen every often in almost every deckNote: 7 sc [..]
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5:29 am, October 9, 2013
Hi everyone.So I'm a fairly new player, having bought Scrolls at the initial public release and then only playing for a short while. I selected the Order pre-con, and so far I've completed most of the [..]
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5:29 pm, October 5, 2013
I've played Scrolls for about a month now and I must say again that it's one of the best games I've ever played. Everything from the tutorial, clever AI, fun trials, multiplayer, deck-building, buying [..]
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5:29 pm, September 19, 2013
Disclaimer: Unless specified, I'm discussing these scrolls with 1800-1900+ competitive play in mind. Many of these scrolls that I say aren't worth running in a deck would be totally fine (and in fact [..]
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5:29 pm, September 18, 2013
Hi,I just got the game 2 days ago and I'm struggling to recover more info and tips about it.I'm reading the forum and what I got is that many of the gamers already got a big bunch of cards and gold. S [..]
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5:29 pm, September 10, 2013
I'm not the greatest player. Never been beyond 1600, mostly because I'm always trying new things because; fun.But I have played over a thousand games, maybe close to 2000, I'm not sure, I'm away from [..]
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5:29 pm, September 8, 2013
We really need more cards. Without being impatient, I really think it just HAS to come more - and more frequently. A ton of cards is partly what defines CCGs. I know its not easy to handle everything, [..]
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5:29 pm, September 4, 2013
I know no one runs it, because it's too expensive, but i really think about it. I play a low ressource Decay Deck (never come over 5 resources) and for that reason just changed from Witch Doc to Speed [..]
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5:29 pm, September 4, 2013
Before Decay was released my main deck was a mono-order deck with 3x Speed. I often sacced Speed for resources/cards because it was the better play (I didn't/don't run Honorable General).However, wit [..]
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5:29 am, August 29, 2013
It seems like the decay precon is really good compared to order and such. Why is that? It seems like order isn't really much fun to play anymore. It has TOO many staples. Basically, don't even bother [..]
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5:29 pm, August 28, 2013
arachn1d wrote:For the love of God... NO PAY TO WIN!Starter decks are never as good as custom decks for any CCG. The economy in this game is no different than any other CCG. Cards that are more desi [..]
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5:29 am, August 27, 2013
Energy:Canon AutomatonGravelock ElderSolemn GiantAutomata Forge (IMHO)BurnGrowth:Kinfolk Veteran + BraveGreat Wolf + Ragged + MangySister of the FoxVaettr of the WildRallying + Crimson BullGod Hand (l [..]
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5:29 pm, August 22, 2013
Argetlam wrote:I was just thinking about this today. If there will be power creep in Scrolls, it will definitely be in deck cycling.Yeah, the deck reshuffle rule makes cycling really important. You wa [..]
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5:29 am, August 19, 2013
The only ones that seem to win regularly, since the new cards, are aggro growth and Order (Hon gen spam or Mango-Speed variants). That's three out of an endless number of options.I'm aware of GO dra [..]
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5:29 am, August 15, 2013
Efficiency is one of those scrolls where you need to carefully weigh cost vs benefit, both as a deck builder when you decide if you should include Efficiency in your deck as well as a player when you [..]
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5:29 pm, August 8, 2013
For novice players this may not seem all that important, but for experienced players this becomes pivotal. Normally we only can take advantage of this with our own units in mind. The General or Jarl f [..]
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5:29 pm, August 2, 2013
Hello, I've been blogging for quite a while now, but I'd love to paste all my test server related blog entries here, if that's okay with you This is my post from yesterday evening:Test server diary, [..]
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5:29 am, July 30, 2013
With Growth and Order being so popular lately, the matchup should be well known to you. It sure as hell is to me, as Im playing and streaming both Growth and Order on a competitive level (top 50).In [..]
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5:29 am, July 25, 2013
Hi Everyone,I'm fairly new to Scrolls and very new to this board, but this is turning into a great game and seems to have a great community supporting it!I've dabbled in MTG:O over the last couple yea [..]
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5:29 pm, July 23, 2013
What I hear a lot of times, and what seems to be very common is 1) Growth op, because they are the best early game and late game. And of course because of Quake, because it resets the board.Imho that [..]
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5:29 pm, July 22, 2013
So I'm looking to enlist some help. I'm working on an energy order Gravelocks. Yes order, not growth. My reasoning is simple:A) I don't use Gravehawks, so my main use for growth is healing outcastB [..]
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5:29 am, July 22, 2013
If I was in charge....-(Serious Idea) I would have some enchantments returned to the hand after being destroyed. Obviously not Potion, Stag Heart or Heritage but things like Resonant Helm, Blood Boil, [..]
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5:29 am, July 15, 2013
I used haste to speed up my general who then kicked my scholar. I couldn't however use the effect of the scholar to draw a card and had to attack. Is this a known bug or was this just a one time issue [..]
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5:29 pm, July 7, 2013
Avoid thunder surge by keeping your units in two seperate rows, or just marking sure they won't be able to attack with creatures after thunder surge. Make sure you have 3x pushback in your deck for i [..]
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5:29 pm, July 6, 2013
Hello guys,If we look carefully at the three resource types, Order does not really have a proper finisher, like Growth with Rally or God Hand, or Energy with their Iron Ogre or Bombard, and also have [..]
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5:29 am, June 30, 2013
order is to have a continuous advantage over your opponentyou cannot suddenly drop 2 or 3 haste creatures and regain board presenceyou cannot suddenly drop 1 or 2 thunder surges or quakes, and wipe th [..]
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5:29 pm, June 24, 2013
Farming hard AI is certainly the quickest way to a gold pile, but for that you need to already have a strong deck, which means you probably also have enough experience for it to be unchallenging. AI i [..]
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