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Scrolls Discussion Re: Poi leaks some new scrolls.

4:29 am, December 12, 2013 Looks like the growth scroll is a spell. They look like puppies to me (not bunnies). The bunny puppies are eating up a farms plants/resources. It could very well be that it reduces your enemies resour [..] View

Scrolls Discussion Reduce luck introducing mulligan option

4:29 pm, December 9, 2013 Hi, I promise it is the last poll from me. I do it because I think this feature is really needed and easy to implement by the developers and it is also not a feature with big testing effort (concer [..] View

Scrolls Discussion Re: Reduce luck introducing mulligan option

4:29 pm, December 9, 2013 WheresMikey wrote:The way we sac a card for resources or 2 more cards refreshes our hands so well. I don't know what kind of mulligan could improve on that.What are specific ways a mulligan can compli [..] View

Scrolls Discussion In case M would like to reduce match duration

4:29 pm, December 8, 2013 Hi, instead of reducing the idols life from 10 to 8, that seems to me quite nasty due to the way some scroll became more powerful, I'll push for a shorter time for each move, i.e. reduce the timer f [..] View

Scrolls Discussion Re: In case M would like to reduce match duration

4:29 pm, December 8, 2013 I think it's ok only if every player could have a pool of 1min. that they could spend when ever they need. This will do the games faster and this will let you think whenever you needed But you will h [..] View

News and Announcements Test Server Update 0.111

4:29 pm, December 5, 2013 Test Server Update 0.111Good day my fellow Scrolldiers (who started calling you this? I don't know, kids these days),Today the test server has been updated to version 0.111 and what a fun one it is, t [..] View

News and Announcements ToGoodLooking AKA DaOvalords scrolls suggestions.

4:29 am, November 3, 2013 All these scrolls are of course subject to change as i do not know what is the exact right number and so fourth, but hopefully the ideas behind the scrolls comes across.Note:It does not reduce the bas [..] View

Scrolls Discussion Combos That Should be Combos, and Deck Building

4:29 am, October 29, 2013 I've noticed this off and on while playing scrolls and now more than ever since the latest couple patches while some decks get stronger and other weaker, but that's for another thread. What I'm trying [..] View

News and Announcements Test Server Update 0.109

5:29 pm, October 16, 2013 Test Server Update 0.109Good day everyone,As we build up to the Major update on Monday Mojang have been hard at work doing their final tweaks on the test server to ensure that the release goes as smoo [..] View

Scrolls Discussion Off-Hands Preview of the Coming Scrolls

5:29 am, October 12, 2013 Efficiency Tiers:1: Poor scroll, only useful in intricate decks2: An interesting scroll that should work well for many decks3: Great scroll that will be seen every often in almost every deckNote: 7 sc [..] View

Scrolls Discussion Re: Prices of scrolls

5:29 pm, September 27, 2013 It's not easy to define how the price for a single card comes out.As Ironblades already told you main factor are:rarityrelease dateusenewer cards obviously are available in reduced number compared to [..] View

Scrolls Discussion 5 things that would make this game better (just my opinion)

5:29 pm, September 24, 2013 I will put a small disclaimer here, I am not a game developer and I am even somewhat newbie to the game. While I have played since open-beta, I am only ranked 1500. With all that said, here are my top [..] View

Scrolls Discussion First Impression of the 39 New Scrolls - 13 Page Writeup

5:29 pm, September 19, 2013 Disclaimer: Unless specified, I'm discussing these scrolls with 1800-1900+ competitive play in mind. Many of these scrolls that I say aren't worth running in a deck would be totally fine (and in fact [..] View

Scrolls Discussion Oldhammer's Decay Guide

5:29 pm, September 10, 2013 I'm not the greatest player. Never been beyond 1600, mostly because I'm always trying new things because; fun.But I have played over a thousand games, maybe close to 2000, I'm not sure, I'm away from [..] View

Scrolls Discussion Ducal Spearman current status

5:29 pm, September 5, 2013 Dear all,I have been thinking about the scroll Ducal Spearman and I have the feeling that its not balanced in the current Scrolls.When I say its not balanced I dont think that it is a little bit OP, i [..] View

Scrolls Discussion Re: Formations to Counter Mechanics.

5:29 am, August 10, 2013 One formation that should be added, which is the 2 Row 4 Row spam. It works wonders in transposition heavy compositions, esp if your units on the rows have alternate cooldowns. If you have the board c [..] View

Scrolls Discussion Transposition as Splash

5:29 am, August 1, 2013 Hi everyone,i am pretty successful at the moment (for my standards i mean). I could gain more then 200 Rating Points (from 1495 to 1698) in less than 2 days without playing more than - let's say - abo [..] View

Scrolls Discussion Re: What would you change

5:29 am, July 22, 2013 If I was in charge....-(Serious Idea) I would have some enchantments returned to the hand after being destroyed. Obviously not Potion, Stag Heart or Heritage but things like Resonant Helm, Blood Boil, [..] View

Forums

Scrolls Discussion Reduce luck introducing mulligan option

Jan 4, 2015, 12:54 am Hi, I promise it is the last poll from me. I do it because I think this feature is really needed and easy to implement by the developers and it is also not a feature with big testing effort (concer[..] View

Scrolls Discussion In case M would like to reduce match duration

Dec 18, 2014, 7:58 pm Hi, instead of reducing the idols life from 10 to 8, that seems to me quite nasty due to the way some scroll became more powerful, I'll push for a shorter time for each move, i.e. reduce the timer f[..] View

Scrolls Discussion Re: Reduce luck introducing mulligan option

Dec 9, 2014, 9:40 am WheresMikey wrote:The way we sac a card for resources or 2 more cards refreshes our hands so well. I don't know what kind of mulligan could improve on that.What are specific ways a mulligan can compli[..] View

Scrolls Discussion Re: In case M would like to reduce match duration

Dec 3, 2014, 8:34 pm I think it's ok only if every player could have a pool of 1min. that they could spend when ever they need. This will do the games faster and this will let you think whenever you needed <img src="http:[..] View

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