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Scrolls Discussion Re: Judgement just plain bad?

4:29 am, December 16, 2013 davidslain wrote:Considering Judgement decks are only supposed to be 30ish cards, if you see no good scrolls in that span of draw, you're doing something terribly terribly wrong.Sometimes I see them, [..] View

Scrolls Discussion Re: A way to make game faster without lowering idol vital po

4:29 am, December 9, 2013 In quick matches? yes. Ranked? Not a chance - you need those extra 30 seconds most turns after round 5.Good job making two threads about the same thing though.Statistics: Posted by Wovenstorm Today, [..] View

Scrolls Discussion A way to make game faster without lowering idol vital points

4:29 am, December 9, 2013 I think that 10 life per idol is a very good number and it shall not be changed, unless other mechanisms to ackieve the same result are not working. I propose to work on the time per turn instead.Stat [..] View

Scrolls Discussion Energy is broken and lonely

4:29 am, November 9, 2013 Provocative title... check! I am interested in discussing energy. It is a lonely faction with a lot of problems relating to other factions. Like all factions it can be played with a balanced chance [..] View

Scrolls Discussion Re: What about draft? (The Idea that can revitalize the game

3:19 am, July 19, 2013 I don't see a need for a revitilization, kinda demands that the game was sort of, y'know, dead, which it is evidently not. But I would LOVE to see a supported limited format, or two, spring up in the [..] View

Scrolls Discussion What about draft? (The Idea that can revitalize the game)

5:29 pm, July 18, 2013 Have you ever played MTG? If not, there is very interesting kind of game as draft. Imagine the table with 8 players, every one gets a pack of cards for example 14 (2 rares, 4 uncommons, 8 commons). Ev [..] View

News and Announcements Mods of the week! (sort of)

5:29 am, July 16, 2013 This is the first of my hopefully tri-weekly news posts! Mondays shall be Mod Mondays detailing the mods that have been released over the past week, however, there have been no mod releases this week [..] View

Scrolls Discussion Perks of the Crafting System (Or, why the haters are wrong)

5:29 am, July 13, 2013 I'm seeing a lot of negativity about the new crafting system, both on these forums and on Scrollsfans.com. The fact is that most of the criticisms are pretty baseless, and the arguments against the cr [..] View

Scrolls Discussion Re: How do I get enough gold to improve my deck if I lose a

5:29 pm, July 11, 2013 Get rid of the frostbeards (too situational with high cooldown and dies to all dmg spells), junkyard (just a wall and not even a good one at that), vitality well (better wall but still not useful enou [..] View

Support Re: Vitality Well Bug :(

6:24 am, June 24, 2013 It actually looks like the game has problems loading the vitality well. Maybe look in your deck maker and click on the well. Is the animation displayed at the bottom?As the only solution i would simpl [..] View

Forums

Scrolls Discussion Re: What about draft? (The Idea that can revitalize the game

Mar 7, 2015, 3:18 am I don't see a need for a revitilization, kinda demands that the game was sort of, y'know, dead, which it is evidently not. But I would LOVE to see a supported limited format, or two, spring up in the [..] View

Scrolls Discussion What about draft? (The Idea that can revitalize the game)

Mar 2, 2015, 10:08 pm Have you ever played MTG? If not, there is very interesting kind of game as draft. Imagine the table with 8 players, every one gets a pack of cards for example 14 (2 rares, 4 uncommons, 8 commons). Ev[..] View

Support Re: Vitality Well Bug :(

Jan 24, 2015, 8:33 am It actually looks like the game has problems loading the vitality well. Maybe look in your deck maker and click on the well. Is the animation displayed at the bottom?As the only solution i would simpl[..] View

Scrolls Discussion Re: A way to make game faster without lowering idol vital po

Jan 15, 2015, 6:29 am In quick matches? yes. Ranked? Not a chance - you need those extra 30 seconds most turns after round 5.Good job making two threads about the same thing though.<p>Statistics: Posted by <a href="http://[..] View

Scrolls Discussion A way to make game faster without lowering idol vital points

Dec 8, 2014, 9:04 am I think that 10 life per idol is a very good number and it shall not be changed, unless other mechanisms to ackieve the same result are not working. I propose to work on the time per turn instead.<p>S[..] View

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