4:29 am, December 9, 2013
I think that 10 life per idol is a very good number and it shall not be changed, unless other mechanisms to ackieve the same result are not working. I propose to work on the time per turn instead.Stat [..]
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4:29 am, December 9, 2013
In quick matches? yes. Ranked? Not a chance - you need those extra 30 seconds most turns after round 5.Good job making two threads about the same thing though.Statistics: Posted by Wovenstorm Today, [..]
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4:29 pm, December 8, 2013
Hi, instead of reducing the idols life from 10 to 8, that seems to me quite nasty due to the way some scroll became more powerful, I'll push for a shorter time for each move, i.e. reduce the timer f [..]
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4:29 pm, December 8, 2013
I think it's ok only if every player could have a pool of 1min. that they could spend when ever they need. This will do the games faster and this will let you think whenever you needed But you will h [..]
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4:29 am, December 3, 2013
Patience is key to playing scrolls as with waiting for updates think of this as practice for scroll. Or if you really look at this like a business when you go for faster production you get lower quali [..]
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4:29 am, November 19, 2013
Energy has plenty of ways to deal with growth, as removal is kind of their schtick. The issue is draw power. Growth can come back from a board wipe faster than anyone else because of draw, making ener [..]
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5:29 pm, October 5, 2013
DavidSlain brought up a good point...the turn is only 90 seconds. When you get up high in rank 1750+ almost EVERY turn by each player is 90 seconds lol. There is a lot to think about and it takes al [..]
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5:29 pm, September 24, 2013
I will put a small disclaimer here, I am not a game developer and I am even somewhat newbie to the game. While I have played since open-beta, I am only ranked 1500. With all that said, here are my top [..]
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5:29 am, September 22, 2013
I personally prefer to use gyazo. It's faster and easier to use than sites like imgur.Statistics: Posted by Observer Yesterday, 19:55
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5:29 pm, September 18, 2013
With the recent release of 39 new scrolls I tested them out. I made a deck that easily beats the hard AI. I did almost lose to Growth's early aggro, though.The deck is composed of:Spoiler: [show]3x Ef [..]
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5:29 pm, August 29, 2013
Orpheus wrote:Jinkies wrote:I make somewhere between 2400 and 3600 gold per hour played. It might be more, but I don't have an average time yet for games with AnimationControl installed.So that gold i [..]
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5:29 pm, August 28, 2013
saxelfur wrote:Warrender wrote:I just beat it just now with a less than optimized deck. If I had to do it again, I probably would use something more like:http://www.scrollspost.com/deckbuilder# ... f [..]
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5:29 am, August 22, 2013
This is kind of a long article on Card advantage and resources, you can skip to the bottom if you want for some take aways.Card advantage for the purpose of this article is basically the cards you hav [..]
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5:29 am, August 15, 2013
Efficiency is one of those scrolls where you need to carefully weigh cost vs benefit, both as a deck builder when you decide if you should include Efficiency in your deck as well as a player when you [..]
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5:29 pm, August 5, 2013
While test server should be used for testing, I think streams from it is the only thing that keeps interest to the game for some people. At least people can see that something new appearing and someth [..]
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5:29 am, July 1, 2013
But there are severall scrolls out there that dont cost 4+ ressource for the first few rounds. You have ragged wolf for 1 ressource, Sister of the Fox for 2, Vaettr of the Wild for 1, Kinfolk Brave fo [..]
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6:24 am, June 24, 2013
Hey guys, started playing last week and I wanted to get a better idea of card prices that were harder to cheat, and also responded faster to demands. And in general, do a lot of fun statistics that yo [..]
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