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Scrolls Discussion A way to make game faster without lowering idol vital points

4:29 am, December 9, 2013 I think that 10 life per idol is a very good number and it shall not be changed, unless other mechanisms to ackieve the same result are not working. I propose to work on the time per turn instead.Stat [..] View

Scrolls Discussion Re: A way to make game faster without lowering idol vital po

4:29 am, December 9, 2013 In quick matches? yes. Ranked? Not a chance - you need those extra 30 seconds most turns after round 5.Good job making two threads about the same thing though.Statistics: Posted by Wovenstorm Today, [..] View

Scrolls Discussion In case M would like to reduce match duration

4:29 pm, December 8, 2013 Hi, instead of reducing the idols life from 10 to 8, that seems to me quite nasty due to the way some scroll became more powerful, I'll push for a shorter time for each move, i.e. reduce the timer f [..] View

Scrolls Discussion Re: In case M would like to reduce match duration

4:29 pm, December 8, 2013 I think it's ok only if every player could have a pool of 1min. that they could spend when ever they need. This will do the games faster and this will let you think whenever you needed But you will h [..] View

Scrolls Discussion Re: Losing Faith in Scrolls

4:29 am, December 3, 2013 Patience is key to playing scrolls as with waiting for updates think of this as practice for scroll. Or if you really look at this like a business when you go for faster production you get lower quali [..] View

Scrolls Discussion Re: energy vs growth

4:29 am, November 19, 2013 Energy has plenty of ways to deal with growth, as removal is kind of their schtick. The issue is draw power. Growth can come back from a board wipe faster than anyone else because of draw, making ener [..] View

Scrolls Discussion Re: Draw Decks Are Horrible For This Game

5:29 pm, October 5, 2013 DavidSlain brought up a good point...the turn is only 90 seconds. When you get up high in rank 1750+ almost EVERY turn by each player is 90 seconds lol. There is a lot to think about and it takes al [..] View

Scrolls Discussion 5 things that would make this game better (just my opinion)

5:29 pm, September 24, 2013 I will put a small disclaimer here, I am not a game developer and I am even somewhat newbie to the game. While I have played since open-beta, I am only ranked 1500. With all that said, here are my top [..] View

Scrolls Discussion Re: How do you guys take in game pictures?

5:29 am, September 22, 2013 I personally prefer to use gyazo. It's faster and easier to use than sites like imgur.Statistics: Posted by Observer Yesterday, 19:55 View

Scrolls Discussion 3athompson's EO Draw

5:29 pm, September 18, 2013 With the recent release of 39 new scrolls I tested them out. I made a deck that easily beats the hard AI. I did almost lose to Growth's early aggro, though.The deck is composed of:Spoiler: [show]3x Ef [..] View

Scrolls Discussion Re: Gold Earning Tips & Tricks

5:29 pm, August 29, 2013 Orpheus wrote:Jinkies wrote:I make somewhere between 2400 and 3600 gold per hour played. It might be more, but I don't have an average time yet for games with AnimationControl installed.So that gold i [..] View

Scrolls Discussion Re: Anyone beat the Pestilence trial?

5:29 pm, August 28, 2013 saxelfur wrote:Warrender wrote:I just beat it just now with a less than optimized deck. If I had to do it again, I probably would use something more like:http://www.scrollspost.com/deckbuilder# ... f [..] View

Scrolls Discussion Rethinking Resources and Card advantage/Imperial Resources

5:29 am, August 22, 2013 This is kind of a long article on Card advantage and resources, you can skip to the bottom if you want for some take aways.Card advantage for the purpose of this article is basically the cards you hav [..] View

Scrolls Discussion Sysp's Scroll Spotlight - Efficiency (Order)

5:29 am, August 15, 2013 Efficiency is one of those scrolls where you need to carefully weigh cost vs benefit, both as a deck builder when you decide if you should include Efficiency in your deck as well as a player when you [..] View

Scrolls Discussion Re: Are those people right? Is this game dying before releas

5:29 pm, August 5, 2013 While test server should be used for testing, I think streams from it is the only thing that keeps interest to the game for some people. At least people can see that something new appearing and someth [..] View

Scrolls Discussion Re: Help me with growth?

5:29 am, July 1, 2013 But there are severall scrolls out there that dont cost 4+ ressource for the first few rounds. You have ragged wolf for 1 ressource, Sister of the Fox for 2, Vaettr of the Wild for 1, Kinfolk Brave fo [..] View

Scrolls Discussion Real time market price/popularity with ScrollsPost

6:24 am, June 24, 2013 Hey guys, started playing last week and I wanted to get a better idea of card prices that were harder to cheat, and also responded faster to demands. And in general, do a lot of fun statistics that yo [..] View

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Scrolls Discussion Re: A way to make game faster without lowering idol vital po

Jan 15, 2015, 6:29 am In quick matches? yes. Ranked? Not a chance - you need those extra 30 seconds most turns after round 5.Good job making two threads about the same thing though.<p>Statistics: Posted by <a href="http://[..] View

Scrolls Discussion A way to make game faster without lowering idol vital points

Dec 8, 2014, 9:04 am I think that 10 life per idol is a very good number and it shall not be changed, unless other mechanisms to ackieve the same result are not working. I propose to work on the time per turn instead.<p>S[..] View

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