4:29 am, December 6, 2013
917
News and Announcements Re: Test Server Update 0.111
players aren't good enough to iterate on a deck when matches take a long time
with so much luck in the game and so few players (= suboptimal matchmaking), you need to spend way too much time playing matches before you have enough data to figure out how to improve a deck
there are 5 options to fix this:
1) the core of the game needs to move away from drawing from a fixed deck of cards with a fixed ruleset
2) people should just use decks that top players have constructed
3) everyone should have access to a different set of cards
4) there should be less luck so that people can more quickly discover the strengths & weaknesses of a deck
5) the games should be shorter so that people can experiment with decks and actually get enough experience to improve them
#1 is not happening
#2 results in too many cookie-cutter builds which is extremely boring in a turn-based game (Scrolls already sucks because of this and the game relies too heavily on collecting new and rare cards instead of actually playing the game)
#3 will make all of us cry
#4 is not really viable without much better balancing of cards/factions
#5 is the only answer
I don't think 8 hp idols is the best way to achieve quicker games. It may even be bad for the game in terms of card/faction balance
But at least it shows awareness of the problem
All of these games are just glorified rock-paper-scissors (there shouldn't be a single optimal deck)
the only thing that separates them is how cards are gained, how fun they are to play, how fast deck popularities are changing, and how many viable decks there are
with so much luck in the game and so few players (= suboptimal matchmaking), you need to spend way too much time playing matches before you have enough data to figure out how to improve a deck
there are 5 options to fix this:
1) the core of the game needs to move away from drawing from a fixed deck of cards with a fixed ruleset
2) people should just use decks that top players have constructed
3) everyone should have access to a different set of cards
4) there should be less luck so that people can more quickly discover the strengths & weaknesses of a deck
5) the games should be shorter so that people can experiment with decks and actually get enough experience to improve them
#1 is not happening
#2 results in too many cookie-cutter builds which is extremely boring in a turn-based game (Scrolls already sucks because of this and the game relies too heavily on collecting new and rare cards instead of actually playing the game)
#3 will make all of us cry
#4 is not really viable without much better balancing of cards/factions
#5 is the only answer
I don't think 8 hp idols is the best way to achieve quicker games. It may even be bad for the game in terms of card/faction balance
But at least it shows awareness of the problem
All of these games are just glorified rock-paper-scissors (there shouldn't be a single optimal deck)
the only thing that separates them is how cards are gained, how fun they are to play, how fast deck popularities are changing, and how many viable decks there are
Statistics: Posted by biz Today, 03:24