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Jan 5, 2015, 1:10 am 9 years
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In a normal beta it is to be expected that bugs, coding errors, logic errors, unclear mechanics/rules text will crop up. That's the point of beta: to catch these errors before they are released into an "official release".However, this beta also has a test server which is restricted to a small subset of those who play. So, how long was decay on the test server before release?Most of the mentioned broken combinations (Hex Marks + Loyal Darkling, Hex Marks + Searing Shackles, Mire Curse + Blast Strike, Dust Runner + Blast Strike, Ilmire Hunter + Blast Strike, etc., etc.) aren't edge cases. These are combinations that seem designed from the outset, but don't work as designed.Even if you're willing to accept of all that then you get situations where Hex Marks not only doesn't work as described, but works in ways that make no sense (eg. Hex Marks + Searing Shackles on your own unit: Searing Shackles damages your idol for 1 damage and then Hex Marks damages their idol for 3).I don't expect perfection, especially not in beta, but what kind of Moebius strip of code wrought that effect?
Statistics: Posted by Fakko Today, 14:52
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